This week in
the lecture we discussed the practical and theoretical consequences of the way
we model mind, media and bodies— and often all of these together. This had
particular focus on the model of the mind. I would be lying if I said
I found the concepts within this weeks lecture simple to understand but I think
after much reflection I have started to get my head around them. Basically what
i took away from the lecture is that there are four main models in
which the mind media and body are connected by : behaviourism, cognitivism,
cybernetics and constructivism.
Both the
behavioural and cognitivist models of the human mind and explanations of
thought are significant to media theory and the way in which a person interacts
with and uses varying forms of media. Behaviourism, which centres on the belief
“that behaviours are learned (become habitual) as a result of reinforcement”
(Case & Bereiter, 1984) has influenced media theories such as the media
effects theory and dailiness. As behaviourism suggests that a person relies on
memory and habits, rather than a mental process that is active, it is apparent
that this model is reflected in the idea that media influences the way in which
the people interacting with it behave and think; the media effects theory.Arguments
that violent video games condition people to act violently and consider this
the norm are a reflection of this model and the way in which the relationship
with the media and the mind can be explained. Dailiness, or the media routine
which the individual engages with each day, also suggests that the behavioural
model is the correct way to view human thought, as it implies that a person
follows habitual pattern rather than a sense of agency. This model can also be
reflected in the idea that a person can be brain-washed, or to contextualise
this idea, that a person’s habits and responses can be influenced by subtle
changes to thought.
On the other
hand the cognitivist model suggests that “intelligent behaviour can (only)
be explained by appeal to internal ‘cognitive processes’, that is, rational
thought in a very broad sense,” (Haugeland, 1978). This theory is influenced by
modern media as it is often rationalised by the comparison of the human mind to
a computer, with each decision being a logical and processed action. As such,
media becomes part of a rational thought process, used to communicate and
process information. Essentially the individual, rather than include the media
in its habitual routine, has agency and rationally engages with it. When
interacting with a violent video game, rather than adapting their own behaviour
to the actions portrayed in the game, the person processes the information and
files it accordingly into the mental process, recognising it as a media
construct and not as appropriate behaviour.
----------------
Case, R
& Bereiter, C 1984, From behaviourism to cognitive behaviourism to
cognitive development: Steps in the evolution of instructional design, Instructional
Science, vol. 13, page 141-158
Haugeland, J
1978, The nature and plausibility of cognitivism, Behavioural
and Brain science, vol. 2, page 215-266
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